Tools

Tools
 Although ships are at the core of Third Epoch, weapons are what define tactical engagements. The many different kinds of weapons, each with their unique advantages and disadvantages, provide players with a wide gamut for tactical variability. Some weapons require more accuracy than others to hit, but the high damage they cause make the lower hit probability worthwhile. Others require no accuracy, but cause small damage repeatedly. Sometimes having weapons that get a shot off faster than your opponents can make a difference. Other times, being able to fire a slower weapon that draws less power several times might let you cause more damage. Different weapons work better on different subsystems.